Character Name: Khel Rennigar
Race & Gender: Human Male
Character Concept: Young, Carefree Noble following power and trouble.
Descriptors: (11pts)
· Very Persuasive (Mind) 2
· Amazing Liar (Mind) 3
· Lighting Reflexes (Matter) 2
· Welcomes Unknown (Chaos) 2
· Determined to Win (Spirit) 2
Traits: (31pts)
· Sword 2d6 (3pts)
· Shield 1d6 (2pts)
· Crossbow 2d6 (3pts)
· Persuasion 4d6 (6pts)
· Politics 1d6 (3pts)
· Bureaucracy & Law 2d6 (3pts)
· Observation 2d6 (3pts)
· Seduction 1d6 (2pts)
· Streetwise 2d6 (3pts)
· Stealthy 2d6 (3pts)
Gifts: (7pts)
Cultural Affinity (Mhendarian Palatinate Noble)
Connections: Sometimes it pays to have friends in high (or low) places. Often times, knowing the right person can aid you in finding
the information you're looking for, or help get you out of all kinds of scrapes. Once per session you can drop a name to find
out the political, social, commercial, and/or military status of the local vicinity (from town to country, depending on
circumstances). Additionally, if your character is ever convicted or condemned within his own culture (or any cultural
affinities he possesses), he may burn this gift to receive a pardon or some other form of absolution. A character using the
gift in this way permanently loses it.
Mind: 2
Matter: 2
Spirit: 1
Chaos: 1
Story Points: 1
Beliefs:
· People feel better when lied to
· No other family but the Rennigar family is fit to rule
· I can talk my way out of any situation
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